QubeKwest is a game concept I’ve come up with by playing lots and lots of Minecraft. After a bit of digging holes and making floating spheres and killing zombies I realized something was missing. What was missing was totally on purpose. It’s not like the brilliant minds that gave the world Minecraft just missed something. In a word, the game is rather missing “stuff to do”.
I loved the blocks, the low resolution textures, the beautiful dynamically generated landscapes, and the unbounded sandbox for creativity. In other words, I want to craft a game from the ground up that has all of those things too, but what I want to add are quests. I want to be able to play them, I want to be able to make them, I want to be able to see what my friends made and show off what I made.
Some of my friends suggested things like “Why don’t you just modify Minecraft?” or “I heard a guy made a Minecraft clone in like a week in Unity, you should make yours in that.” This is where I diverge from the common flow of development. I tried to learn Unity for what seemed like forever, but was in fact probably more like two totally unproductive years. I really don’t want to modify Minecraft because my favorite way to play Minecraft is “Vanilla”. In other words, I really wanted to learn all the fun things about how everything that happens in a game actually happens and write it myself.