Getting Back to Work Again

As I previously mentioned, spending money tends to provide me with project motivation. The opposite has proven to be true of rejection. The failure to acquire a registered trademark let all the wind out of my sails and started another long period of not working on QubeKwest (which is absolutely still what I’m calling it even if I didn’t manage to trademark it).

In the past I found myself drawn back to this project after these long gaps of not working on it got to a certain length. That is what is happening again now. It’s been long enough, so my brain is starting to want this project again. So far, I’ve only managed to update libraries that have been updated since I was last using them (but I haven’t confirmed that the project config remains correct or that the code that uses them still compiles). Next, I will start trying to figure out what I was doing from a code perspective when I stopped working on QubeKwest.

Without looking too closely I’m pretty sure Vulkan via LWJGL will be where I dive back in because that was the last thing I remember doing. As before, I will have a lot to read and learn, much of which qualifies as reread or relearn to be honest because I’ve forgotten it. I will try to stay focused on that, and naturally, I may not quite succeed. That’s okay, the things I’m mentally wandering off to do that aren’t what I should be working on to “get a cube on the screen” are still probably useful to the project as a whole.

For those following along with the blog, I will continue to tell stories here about how things are going.