Bogged Down Electronics

So as it turns out, simulating electronics is hard.  Sure sure, this isn’t an especially surprising revelation for most I’m sure, and if I think about it, there really isn’t any surprise for me either.  In my efforts to build an electrical simulation engine within QubeKwest, I ran into several very tricky problems (some of which I have solved, others I have theories about how to solve, and some that may never be solved).  In my efforts to solve these problems, I found that I had lost my motivation to keep working.

I would like to resume development on the game, but I haven’t actually done so yet.  I can blame part of the delay on things at work (my real job) being tough to deal with lately, and other parts on a preference to play other people’s games instead of writing my own (games are fun, that’s why you’re reading this blog I suspect).  While those things may be a factor, I think at this point I can chalk it up to general laziness.

Sometimes when you get into a project that is way more than you can reasonably expect to finish by yourself, you just need to let yourself slack off a little.  Otherwise you’ll truly just burn out.  I don’t want to burn out on this project because it’s the largest, most complex, most diverse, and most interesting that I’ve ever worked on.  I just haven’t got anything to report as new development at this time.  Probably soon though.