{"id":159,"date":"2016-05-31T13:40:01","date_gmt":"2016-05-31T13:40:01","guid":{"rendered":"http:\/\/blog.qubekwest.com\/?p=159"},"modified":"2016-05-31T13:40:01","modified_gmt":"2016-05-31T13:40:01","slug":"back-to-opengl","status":"publish","type":"post","link":"https:\/\/blog.qubekwest.com\/?p=159","title":{"rendered":"Back to OpenGL"},"content":{"rendered":"<p>I&#8217;ve now put in a rather large amount of work on the underpinnings of the game, but have essentially nothing to show for it. To ensure I have the motivation to continue with this project, I have once again resumed my efforts of learning OpenGL. I figured if I could see some part of a virtual world on the screen then I would be instantly motivated to keep plowing along. To that end, I have started reading <a href=\"http:\/\/www.amazon.com\/OpenGL-Programming-Guide-Official-Learning\/dp\/0321773039\">OpenGL Programming Guide: The official Guide to Learning OpenGL, Version 4.3 (8th Edition)<\/a>. \u00a0Amazingly, even though the title of the book is crazy long, the book itself is even longer. \u00a0It&#8217;s a monster 984 page tome that covers basically the entire OpenGL API.<\/p>\n<p>It&#8217;s a serious undertaking to plan to read a book of this size cover to cover, but as a 3D graphics noob, I need everything it can offer me. \u00a0I&#8217;m presently something like 165 pages in and I&#8217;ve learned a lot so far, but I&#8217;m having some trouble because I feel like the order the information is presented in needs a bit of help and the book needs an editor pretty badly. \u00a0Shortcomings of the book aside, I have a long way to go on my reading. \u00a0Sorry this post isn&#8217;t especially interesting, but it has been a lot of reading and studying and trying to internalize hundreds of very dense pages of a book. \u00a0Hopefully in the future I&#8217;ll learn enough to get something on the screen and my posts will start including screen shots.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve now put in a rather large amount of work on the underpinnings of the game, but have essentially nothing to show for it. To ensure I have the motivation to continue with this project, I have once again resumed my efforts of learning OpenGL. I figured if I could see some part of a &hellip; <a href=\"https:\/\/blog.qubekwest.com\/?p=159\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Back to OpenGL<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-159","post","type-post","status-publish","format-standard","hentry","category-dev"],"_links":{"self":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/posts\/159","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=159"}],"version-history":[{"count":2,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/posts\/159\/revisions"}],"predecessor-version":[{"id":161,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/posts\/159\/revisions\/161"}],"wp:attachment":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=159"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=159"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}