{"id":9,"date":"2015-03-28T02:45:20","date_gmt":"2015-03-28T02:45:20","guid":{"rendered":"http:\/\/blog.qubekwest.com\/?page_id=9"},"modified":"2019-05-14T20:45:23","modified_gmt":"2019-05-14T20:45:23","slug":"about-qubekwest","status":"publish","type":"page","link":"https:\/\/blog.qubekwest.com\/?page_id=9","title":{"rendered":"About QubeKwest"},"content":{"rendered":"\n<p>QubeKwest is a game concept I&#8217;ve come up with by playing lots and lots of Minecraft. &nbsp;After a bit of digging holes and making floating spheres and killing zombies I realized something was missing. &nbsp;What was missing was totally on purpose. &nbsp;It&#8217;s not like the brilliant minds that gave the world Minecraft just missed something. &nbsp;In a word, the game is rather missing &#8220;stuff to do&#8221;.<\/p>\n\n\n\n<p>I loved the blocks, the low resolution textures, the beautiful dynamically generated landscapes, and the unbounded sandbox for creativity. &nbsp;In other words, I want to craft a game from the ground up that has all of those things too, but what I want to add are quests. &nbsp;I want to be able to play them, I want to be able to make them, I want to be able to see what my friends made and show off what I made.<\/p>\n\n\n\n<p>Some of my friends suggested things like &#8220;Why don&#8217;t you just modify Minecraft?&#8221; or &#8220;I heard a guy made a Minecraft clone in like a week in Unity, you should make yours in that.&#8221; &nbsp;This is where I diverge from the common flow of development. &nbsp;I tried to learn Unity for what seemed like forever, but was in fact probably more like two totally unproductive years. &nbsp;I really don&#8217;t want to modify Minecraft because my favorite way to play Minecraft is &#8220;Vanilla&#8221;. &nbsp;In other words, I really wanted to learn all the fun things about how everything that happens in a game actually happens and write it myself.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>QubeKwest is a game concept I&#8217;ve come up with by playing lots and lots of Minecraft. &nbsp;After a bit of digging holes and making floating spheres and killing zombies I realized something was missing. &nbsp;What was missing was totally on purpose. &nbsp;It&#8217;s not like the brilliant minds that gave the world Minecraft just missed something. &hellip; <a href=\"https:\/\/blog.qubekwest.com\/?page_id=9\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">About QubeKwest<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-9","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/pages\/9","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9"}],"version-history":[{"count":4,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/pages\/9\/revisions"}],"predecessor-version":[{"id":385,"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=\/wp\/v2\/pages\/9\/revisions\/385"}],"wp:attachment":[{"href":"https:\/\/blog.qubekwest.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}